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World of Warcraft Shadowlands Overview by RUSHBOOST
Preview of upcoming WoW: Shadowlands expansion by rushboost.com!
Shadowlands is a new World of Warcraft expansion, which should be released at the end of the 2020 year. In Shadowlands we can expect very big level squish, with new leveling experience, new features such as Covenants, gigantic dungeon called Torghast, Tower of the Damned (which looks very similar to Diablo game series experience), 6 brand new zones and much more. In this Shadowlands overview, we will briefly look at everything the new World of Warcraft expansion has to offer!
New zones & map
In new expansion we will explore Shadowlands, it is an area where death and deceased mortal souls go to yet get their final judgment, and afterwards they are "put" in a specific zone to spend their afterlife time depending on their tales and sins during lifetime.
Oribos
Oribos, the Eternal City is the new main capital city in Shadowlands where all dead souls arrive. The Arbiter determines our fate and decides where we will spend our afterlife. Oribos is an elevator between various domains of the Shadowlands and gathering place of all the market traders, NPCs, Players, etc.
Preview of upcoming WoW: Shadowlands expansion by rushboost.com!
Shadowlands is a new World of Warcraft expansion, which should be released at the end of the 2020 year. In Shadowlands we can expect very big level squish, with new leveling experience, new features such as Covenants, gigantic dungeon called Torghast, Tower of the Damned (which looks very similar to Diablo game series experience), 6 brand new zones and much more. In this Shadowlands overview, we will briefly look at everything the new World of Warcraft expansion has to offer!
New zones & map
In new expansion we will explore Shadowlands, it is an area where death and deceased mortal souls go to yet get their final judgment, and afterwards they are "put" in a specific zone to spend their afterlife time depending on their tales and sins during lifetime.
Oribos
Oribos, the Eternal City is the new main capital city in Shadowlands where all dead souls arrive. The Arbiter determines our fate and decides where we will spend our afterlife. Oribos is an elevator between various domains of the Shadowlands and gathering place of all the market traders, NPCs, Players, etc.
Maldraxxus
Maldraxxus is ruled by Necrolord covenants, it is a heart of military souls in Shadowlands, home of necromancers, abominations, and such. While it sounds spooky not all of the Maldraxxian population is evil and bad. Those who wear battle scars and were warriors in their previous life will be warmly welcomed by The Arbiter and Necrolords in there.
Bastion
Bastion is one of the most beautiful and outstanding zones in the entire World of Warcraft, main theme of bastion are heavens, crystalline spires, and crystal clear skies ruled by the Kyrian covenants. Souls that are sent to Bastion by The Arbiter are those, which seek an ascendance, enlightenment, and strive towards a state of virtue.
Ardenwald
Ardenwald is the most nature-close, jungle-based zone in Shadowlands, ruled by the Night Fae covenants. It is a mirror of Azeroth's Emerald dream which mainly focuses on hibernation, rest and a peaceful rebirth of souls within. Only souls close to the nature of forests and wild will be sent to Ardenwald where they will potentially resurrect and rejuvenate.
Revendreth
Revendreth is one of the most unique zones thus far in the entire World of Warcraft, architecture is strictly based on gothic spires and castles, it's a land of the dark secret which is being led by the Venthyr covenants. Sinners who seek redemption through torment are followed to the Revendreth. Revendreth is a zone that is based on the popular comic character "Dracula" and we can see signs of it all across the land.
The Maw
The Maw will be the zone which is called as an "endgame" in Shadowlands, a gigantic, visible from the skies vortex which is composed of the vilest souls sent to the Shadowlands by Jailer. Only the worst criminals go to the Maw, those which cannot be irredeemable and are considered as threat to the world. The Maw contains Torghast, Tower of the Damned Giga dungeon, replayable endgame instance which looks similar to Diablo style of playing.
Covenants
Covenants system is very similar to the "faction" one from previous expansions of World of Warcraft. There are four powers in Shadowlands which are available at players disposal:
Kyrian
The Kyrian Covenant, Bastion - Those who seek ascension and enlightenment will choose Kyrians, to become one of them. Only those, who look over their past deeds can be Kyrians.
Necrolords
Necrolords, Maldraxxus - warriors, and battle-hardened souls from their past life can choose Necrolords as their covenants. If you will prove your worth you will rise among new covenant and gain new powers with their help.
Venthyr
Venthyr, Revendreth - sinful and prideful during their life can still seek for ascension and redemption. Venthyr punishes those who lived in a sin during their Azeroth adventures but still however are worthy of redemption in Shadowlands.
The Night Fae
The Night Fae, Ardenweald - those who were close to nature and forests will seek for the Night Fae covenant guidance. They use Anima in the Shadowlands to infuse slumbering spirits which prepare for rebirth.
Every covenant offers unique set of class abilities and spells. New system is called Soulbinds and at top of new spells it offers nice cosmetic rewards such as covenant-themed armor with back details and upgradable mounts. Select your covenant carefully as it might greatly affect your experience in the game and changing it will be a time consuming process!
Covenants give us access to four major features such as:
Soulbinds
When you're in Sanctum, you will be able to meet three major members of your Covenant choice. Each offers a unique set of talent tree which effectively affects your character and combat - choose wisely!
Adventures
Test your tactical and strategic skills by sending your allies into Shadowlands adventures, each covenant has its unique challenges ahead of them. You need to be strategic about how you take on these combat puzzle missions, each mission requires a different approach!
Anima Conductor
You will be able to experience additional content by sacrificing your Anima to activate specific areas.
Transport Network
Experience a new and refreshing way of moving between the zones! You are able to access a zone-specific travel network within your Sanctum, each covenant has its own, unique routing between zones.
New Resource: Anima
Anima is a new, main resource to gather in Shadowlands. It is a fuel to all Shadowlands, helping Covenants keep their reason and purpose. Anime can be obtained from many activities throughout Shadowlands. Anima can't be grinded infinitely as Artifact Power could be in past expansions, there is specific limit set on how much you can get. Developers told us, that it can be gathered from many things and this time u won't be restricted to one, best way of gaining it (Expedition Islands in BFA).
That's a shorter and cut version of our guide! If you would like to read the full version please visit our website !Maldraxxus is ruled by Necrolord covenants, it is a heart of military souls in Shadowlands, home of necromancers, abominations, and such. While it sounds spooky not all of the Maldraxxian population is evil and bad. Those who wear battle scars and were warriors in their previous life will be warmly welcomed by The Arbiter and Necrolords in there.
Bastion
Bastion is one of the most beautiful and outstanding zones in the entire World of Warcraft, main theme of bastion are heavens, crystalline spires, and crystal clear skies ruled by the Kyrian covenants. Souls that are sent to Bastion by The Arbiter are those, which seek an ascendance, enlightenment, and strive towards a state of virtue.
Ardenwald
Ardenwald is the most nature-close, jungle-based zone in Shadowlands, ruled by the Night Fae covenants. It is a mirror of Azeroth's Emerald dream which mainly focuses on hibernation, rest and a peaceful rebirth of souls within. Only souls close to the nature of forests and wild will be sent to Ardenwald where they will potentially resurrect and rejuvenate.
Revendreth
Revendreth is one of the most unique zones thus far in the entire World of Warcraft, architecture is strictly based on gothic spires and castles, it's a land of the dark secret which is being led by the Venthyr covenants. Sinners who seek redemption through torment are followed to the Revendreth. Revendreth is a zone that is based on the popular comic character "Dracula" and we can see signs of it all across the land.
The Maw
The Maw will be the zone which is called as an "endgame" in Shadowlands, a gigantic, visible from the skies vortex which is composed of the vilest souls sent to the Shadowlands by Jailer. Only the worst criminals go to the Maw, those which cannot be irredeemable and are considered as threat to the world. The Maw contains Torghast, Tower of the Damned Giga dungeon, replayable endgame instance which looks similar to Diablo style of playing.
Covenants
Covenants system is very similar to the "faction" one from previous expansions of World of Warcraft. There are four powers in Shadowlands which are available at players disposal:
Kyrian
The Kyrian Covenant, Bastion - Those who seek ascension and enlightenment will choose Kyrians, to become one of them. Only those, who look over their past deeds can be Kyrians.
Necrolords
Necrolords, Maldraxxus - warriors, and battle-hardened souls from their past life can choose Necrolords as their covenants. If you will prove your worth you will rise among new covenant and gain new powers with their help.
Venthyr
Venthyr, Revendreth - sinful and prideful during their life can still seek for ascension and redemption. Venthyr punishes those who lived in a sin during their Azeroth adventures but still however are worthy of redemption in Shadowlands.
The Night Fae
The Night Fae, Ardenweald - those who were close to nature and forests will seek for the Night Fae covenant guidance. They use Anima in the Shadowlands to infuse slumbering spirits which prepare for rebirth.
Every covenant offers unique set of class abilities and spells. New system is called Soulbinds and at top of new spells it offers nice cosmetic rewards such as covenant-themed armor with back details and upgradable mounts. Select your covenant carefully as it might greatly affect your experience in the game and changing it will be a time consuming process!
Covenants give us access to four major features such as:
Soulbinds
When you're in Sanctum, you will be able to meet three major members of your Covenant choice. Each offers a unique set of talent tree which effectively affects your character and combat - choose wisely!
Adventures
Test your tactical and strategic skills by sending your allies into Shadowlands adventures, each covenant has its unique challenges ahead of them. You need to be strategic about how you take on these combat puzzle missions, each mission requires a different approach!
Anima Conductor
You will be able to experience additional content by sacrificing your Anima to activate specific areas.
Transport Network
Experience a new and refreshing way of moving between the zones! You are able to access a zone-specific travel network within your Sanctum, each covenant has its own, unique routing between zones.
New Resource: Anima
Anima is a new, main resource to gather in Shadowlands. It is a fuel to all Shadowlands, helping Covenants keep their reason and purpose. Anime can be obtained from many activities throughout Shadowlands. Anima can't be grinded infinitely as Artifact Power could be in past expansions, there is specific limit set on how much you can get. Developers told us, that it can be gathered from many things and this time u won't be restricted to one, best way of gaining it (Expedition Islands in BFA).
Thanks for watching and see ya in Azeroth!
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