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D3 Auction House: In-game gold, item & char sales. The future of RMT markets?
Blizzard announced that real money (read: US Dollars) will be a valid currency in the up and coming Diablo 3 Auction House. Gold, items, and even characters may be sold for real money. This opens a lot of questions to the future of the real money trading industry, which is estimated to be worth in the high digits nowadays.
At first glance, many will point that Blizzard has given up the war against gold sellers and account traders by embracing such activities in this move. From what I gathered across many discussion boards, the playerbase is very much against this decision. The economy will be inflated, people with a lot of money will have powerful characters, and so on. But isn't this the case already? By embracing real money trading, and facilitating it in a safe manner in game, Blizzard will be the ones profiting from the cut that they get from these sales, rather than letting gold sellers and account sellers take the cut.
This is a huge leap and no doubt Blizzard thought long and hard before even throwing the idea out to the public. The real concern for many of us here is how will this effect RMT businesses? Let's imagine if the most dominant MMORPGs embrace this change as well. Gold, item, and character selling will still be viable businesses, but the dynamics will change incredibly.
Exciting times.
Blizzard announced that real money (read: US Dollars) will be a valid currency in the up and coming Diablo 3 Auction House. Gold, items, and even characters may be sold for real money. This opens a lot of questions to the future of the real money trading industry, which is estimated to be worth in the high digits nowadays.
At first glance, many will point that Blizzard has given up the war against gold sellers and account traders by embracing such activities in this move. From what I gathered across many discussion boards, the playerbase is very much against this decision. The economy will be inflated, people with a lot of money will have powerful characters, and so on. But isn't this the case already? By embracing real money trading, and facilitating it in a safe manner in game, Blizzard will be the ones profiting from the cut that they get from these sales, rather than letting gold sellers and account sellers take the cut.
This is a huge leap and no doubt Blizzard thought long and hard before even throwing the idea out to the public. The real concern for many of us here is how will this effect RMT businesses? Let's imagine if the most dominant MMORPGs embrace this change as well. Gold, item, and character selling will still be viable businesses, but the dynamics will change incredibly.
Exciting times.
