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HQ level 21 with Lots of research with 16.6 mill power.

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United States
Multiple Accounts
0
Member Since December 29, 2015
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The HQ level is 21, it currently has 16.6 mill power. I'm in a great state with lots of people paying. I'm in the number one alliance and we are number 1 by 1.4 billion. Great state rules and everything is just coasting out from here. I cannot play any more due to personal problems. The state is ITCO #235. I have spent right around $450 on this account and only asking half that at $225 or best offer. The state is still fairly young at 2 months old. I am also a trusted seller on here as this will be my 5th account that I've sold on here.

Here's info about the account.
Troops:
Ranger 103,989
Armored Vehicle 9,422
LAV 41,826
Missile Launcher 5,634
Commando 16,174
Howitzer 16,116
Power totaling at 4,374,648

Commander is level 48 He has some upgraded gear but I'm working on getting mostly legendary gear for him. I have tons of materials and mods.

Buildings and levels:
Oil Well 19
Farm 13
Farm 9 x3
Farm 8 x14
Farm 20
Bank 18
Bank 9
Bank 8 x4
Embassy 9
Hospital 14
Hospital 16
Hospital 12
Hospital 18
Training Grounds 20
Training Grounds 14 x2
Training Grounds 15
Training Grounds 18
Prison 12
Research Facility 20
Trading Post 17
War Room 6
Armory 20
Hall of heroes 18
Radar Station 19
Warehouse 20
Wall 20
Vault level 1
Shooting Range 1

The account also has gift mode and full auto mode.

There are only a few speed ups not even enough to mention.
Resources are:
Oil 57.5 Million
Stone 57 Million
Iron 59 Million
Coin 3.5 Million
Food 68 Million

As far as boosts go for food and all that stuff you will never have to worry about getting any as you have months worth of each, you have plenty of war boosts that you'll never be able to use them all up either. Currently you have about 3,000 crates to open. You have 33 research files, 2 15 min 10% research speed boosts, 8 Manufacturing files, 535 golden cuffs, 1 Master hammer, 2137 Golden bullets, 1786 Tact manuals, 19 War commission.

Research:
Advanced traps: Barriers and Emp Barrier, 1 upgrade on Adv. Trap attack
Manufacturing: Core mast 1, 5 on troop load II, Core Mast 2, 5 on Gathering II, Core mast 3, 3 on Manufacturing speed.
Economics: 5 on Construction, 5 on stone production, 8 on food production, 4 on iron production, 8 on troop load, 5 on oil production, 5 on deployment speed, 7 on gathering.
Combat: 5 on scouting, 1 training speed, 10 on Tac attack, 1 on armored veh. attack, 9 on Tac defense, 4 on armored def, commando, armored veh., Missile launcher, Ranger, LAV, 7 on troop health, Howitzer, 4 on troop def.
Traps: Trap building, Tank trap, trip wire, Barbed wire, 6 on trap def, 5 on trap attack, Electric fence, EMP mine.
Commander Rebel 1, 4 on energy recovery, 4 on commander speed, 4 on crit hit, 4 on commander attack streak, rebel 2, 4 on energy cost, 4 on energy recovery, 4 on commander attack, 4 on crit hit II, Rebel 3, 5 on trap attack, 5 on max energy limit, 5 on trap def, rebel 4, 4 on training speed, 2 on rebel debuff.


If you are interested let me know as I normally sell within a day or so.

I don't believe I forgot anything and if you need screenshots I can provide. Until then I will continue to upgrade and research and collect rrs. I know the buildings were rushed but I am working to get to t4 quickly.
 
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