Calculator Behavior Score up to 10.000 => https://behavior.ml
Boost Behavior_score from C => Normal for 25h --> $6
Boost Behavior_score from C− => Normal for 35h --> $8
Boost Behavior_score from D => Normal for 50h --> $11
Boost Behavior_score from F => Normal for 75h --> $16
25 games for Boost Behavior_score for 25h | will add 500-1000 behavior points --> $6
50 games for Boost Behavior_score for 50h | will add 1000-2000 behavior points --> $11
75 games for Boost Behavior_score for 75h | will add 1500-3000 behavior points --> $16
100 games for Boost Behavior_score for 100h | will add 2000-4000 behavior points --> $21
Behavior_score Normal allows you to significantly reduce the appearance of your team's toxicants, ruiners, feeders.
How to look at the Behavior_score - you need to write in console
developer 1; dota_game_account_client_debug | alias; developer 0; echoln; alias | grep _score; echoln
Contacts for communication and purchase
Skype - muk-as <-- click to add me
Boost Behavior_score from C => Normal for 25h --> $6
Boost Behavior_score from C− => Normal for 35h --> $8
Boost Behavior_score from D => Normal for 50h --> $11
Boost Behavior_score from F => Normal for 75h --> $16
25 games for Boost Behavior_score for 25h | will add 500-1000 behavior points --> $6
50 games for Boost Behavior_score for 50h | will add 1000-2000 behavior points --> $11
75 games for Boost Behavior_score for 75h | will add 1500-3000 behavior points --> $16
100 games for Boost Behavior_score for 100h | will add 2000-4000 behavior points --> $21
Behavior_score Normal allows you to significantly reduce the appearance of your team's toxicants, ruiners, feeders.
How to look at the Behavior_score - you need to write in console
developer 1; dota_game_account_client_debug | alias; developer 0; echoln; alias | grep _score; echoln
Contacts for communication and purchase
Skype - muk-as <-- click to add me
Last edited:
