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Hey guys! We would like to share with you Overwatch Basic guide made by rushboost.
You can find fragment from it down below, to read the entire post please visit us at our website! Have a good read!
Link to the guide directly: https://rushboost.com/blogs/guides/overwatch
GAME MODES IN OVERWATCH
There are four types of different game modes in Overwatch. We will run through and explain shortly each one of them so you better understand how they work.
Control - You compete with an enemy team in BO3 match for an objective located around the center of the map - If you and your team contest that specific point it cannot be obtained until one of the team will be eliminated or won't be in the objective point for a specific amount of the time. Circle located in the top middle of your UI will show progress done by both teams - It takes a little bit of time to take it, therefore, you should always be in it for a while. The team wins the round when they will reach 100%. There is also a thing called overtime - Even if time ticks away at 99% for any team while being contested it won't go up to 100% unless you eliminate all the enemy players standing in it. The first team to reach 2 round victory wins the match.
Assault - In that game mode there are two teams: Attackers and Defenders. Attackers will try to take objectives away from defenders. First point is usually much easier to take as defenders are further from the spawn if you compare it to attacking team, however, the second point is very close to the spawn of the defending team and you need to make clean attack in order to take it - losing team numbers will greatly affect your success in securing that object. Taking point is split into 3 parts - each contains 33%- In order to progress your % same as in Control mode enemy cannot be on the point - this is the only way to progress it! Once you reach 33% it will lock on it so even if the attack will fail you will have that number in the next attack and the total amount of time will be reduced to take it. Once you will capture point you score a point, a team which will score more points or even more progress on a point will win the match.
Escort - There is two teams, attackers and defenders. Attacking team has to push payload from the start of the map to the end. When they stand nearby it moves - but only if defending team is not around it. It works in a similar way to other modes, as soon as Payload is contested it freezes and depending on team fight situation it moves either forward or backward.
Hybrid - As the name says its a mix of both Assault and Escort game modes. At start attacking team has to push and secure control point and as soon as they will do it the second part of game mode starts. The payload will be unlocked and you will have to push it all the way through the map to the end. When attacking team member escorts payload it moves. When defending team is nearby it freezes in the place and if they won a fight it moves slowly all the way back to the starting area. Each escort has its checkpoints and upon reaching it payload won't go back all the way but it will stay in it, also attackers spawn is closer to it - they also gain extra time for reaching it. A team which will reach more capture points or better distance of payload wins the game!
You can find fragment from it down below, to read the entire post please visit us at our website! Have a good read!
Link to the guide directly: https://rushboost.com/blogs/guides/overwatch
GAME MODES IN OVERWATCH
There are four types of different game modes in Overwatch. We will run through and explain shortly each one of them so you better understand how they work.
Control - You compete with an enemy team in BO3 match for an objective located around the center of the map - If you and your team contest that specific point it cannot be obtained until one of the team will be eliminated or won't be in the objective point for a specific amount of the time. Circle located in the top middle of your UI will show progress done by both teams - It takes a little bit of time to take it, therefore, you should always be in it for a while. The team wins the round when they will reach 100%. There is also a thing called overtime - Even if time ticks away at 99% for any team while being contested it won't go up to 100% unless you eliminate all the enemy players standing in it. The first team to reach 2 round victory wins the match.
Assault - In that game mode there are two teams: Attackers and Defenders. Attackers will try to take objectives away from defenders. First point is usually much easier to take as defenders are further from the spawn if you compare it to attacking team, however, the second point is very close to the spawn of the defending team and you need to make clean attack in order to take it - losing team numbers will greatly affect your success in securing that object. Taking point is split into 3 parts - each contains 33%- In order to progress your % same as in Control mode enemy cannot be on the point - this is the only way to progress it! Once you reach 33% it will lock on it so even if the attack will fail you will have that number in the next attack and the total amount of time will be reduced to take it. Once you will capture point you score a point, a team which will score more points or even more progress on a point will win the match.
Escort - There is two teams, attackers and defenders. Attacking team has to push payload from the start of the map to the end. When they stand nearby it moves - but only if defending team is not around it. It works in a similar way to other modes, as soon as Payload is contested it freezes and depending on team fight situation it moves either forward or backward.
Hybrid - As the name says its a mix of both Assault and Escort game modes. At start attacking team has to push and secure control point and as soon as they will do it the second part of game mode starts. The payload will be unlocked and you will have to push it all the way through the map to the end. When attacking team member escorts payload it moves. When defending team is nearby it freezes in the place and if they won a fight it moves slowly all the way back to the starting area. Each escort has its checkpoints and upon reaching it payload won't go back all the way but it will stay in it, also attackers spawn is closer to it - they also gain extra time for reaching it. A team which will reach more capture points or better distance of payload wins the game!
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