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[HB] Vitalic Elite Rogue Combat Routine | Updated for Legion!

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Member Since August 19, 2013
Trade Guardian Orders: 6
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[video=youtube;uhWLLuNQjwI]http://www.youtube.com/watch?v=uhWLLuNQjwI[/video]



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Overview:

  • Honorbuddy Combat Routine:
    • High level Rogue PvP combat routine for Honorbuddy
    • Includes an ultra light-weight botbase to use with the routine, other rotation bot bases like Enyo supported.
    • Fully updated for Legion Season 1 and Patch 7.0.3.
    • New: Includes built-in 32-bit Morpher Dominate your enemies in style!
  • Multi-spec / All Languages:
    • Currently supports Subtlety, Assassination and Outlaw!
    • Supports all client languages
  • Burst Mode + Lazy Mode
    • Performs perfect/optimal burst rotations
    • Completely flexible, open on a target with Garrote or Cheap Shot, with Subterfuge or Shadow Focus and the rotation will adapt accordingly.
    • Uses burst cooldowns, DPS trinkets, offensive racials
    • Lazy mode automates your basic damage rotation with smart combo point management
  • Advanced keybind and macro support:
    • Easily configurable hotkeys, supports almost any key combination
    • Sticky keybinds allow you to press a bind once and have the ability be spammed for a configurable period of time as you approach your target
  • Visual on-screen and audible spell use alert system:

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    • Custom alert system using the Buddy Overlay, with animations and spell icons for key events
    • Plays sound when an event occurs or you interrupt someone, audible warnings if enemy is on diminishing returns
    • Can be enabled/disabled in the configuration, also possible to stream/record without being visible
  • Original and powerful utility features:
    • Auto Blind Intelligently casts Blind on enemy healers in arena at the best time or on an enemy DPS as a last-ditch attempt to save a teammate
    • Auto Focus in all arena brackets and BGs/RBGs Too lazy or forgetful to set your focus target in arenas? Let the profile do it for you!
    • New: Interrupt Tracker Tracks successful interrupts on enemies and adapts the rotation accordingly, for example casting a Kidney Shot right before the lockout on the target ends for maximum CC duration
    • Peel Mode Enable the peel mode hotkey to concentrate on CCing any nearby enemies, also increases Feint/Recuperate priority for maximum survivability if being targeted/taking damage
    • Auto Interrupt High level interrupt logic, Kicks the right things at the right time, pre-configured spell lists, no setup required!
    • Sap + Blind stealthed targets in duels, battlegrounds and arenas Instant event driven Saps, Saps before you can even see the target!
    • Auto Cross CC In arena the routine can control one enemy DPS while bursting the other, making it easier for your team to CC the enemy healer
    • Feign Death/Mirror Images/Shadowmeld re-targeting Tired of having to click/tab target after a Hunter uses Feign Death? The profile will instantly re-target them and sometimes the Hunter will sit in Feign Death while you pump damage into them! Will also re-target enemies that use Shadowmeld.
    • Auto Shadowstep/Grappling Hook Responds to enemy spells and gap openers within a fraction of a second (Blink, Displacer Beast, knock-backs like Shaman Thunderstorm, looks like you have crazy fast reaction time!) Also able to automatically close gaps by casting Shadowstep or Grappling Hook automatically at a certain distance when running towards your target.
    • Advanced defensive cooldown usage Uses Evasion and Riposte during enemy cooldowns
    • Advanced Feint usage Uses Feint when enemies cast dangerous spells or when you are below a certain HP, with numerous configuration options
    • Anti-Juke logic Detects enemy casters trying to juke you, after a random number of jukes are detected the next cast will be fast interrupted. Numerous other contextual fast Kicks, for example after trinketing.
    • Smart re-stealthing Tracks DoTs that have been applied to you and avoids casting Stealth if you will get knocked out
    • Teammate Support Will detect when a teammate is at low health in arena and try to automatically peel the enemy team using Cheap Shot, Garrote, (Shadowstep) Kick, Gouge, Shiv Crippling or Kidney Shot on any enemies in range
    • Gladius synced DR Tracker The routines internal tracking of diminishing returns mirrors that of the popular Gladius addon and so it should always be possible to know the DR state of the routine
    • Queue Alerts + alt-tab detection Will detect if you have alt-tabbed out of the game and will play an audible sound alert when an arena or battleground queue pops
    • Extra-Sensory Perception (ESP) Uses an external 3D overlay to allow you to see the location of Hunter traps and flares, whether you are behind the target making it easier to maintain good positioning, which enemies are trying to attack you, or indicating when you are LoSing your healer in arena.
    • Arena 1-5 Kick/Gouge The profile is able to interrupt targets that you do not have either targeted or focused in arena matches, for example you can walk past a Warlock casting Fear and interrupt them without needing to target them
    • Focus Sap out of combat targets automatically
  • Other features:
    • Interrupt management Enable/disable automatic interrupts via hotkey, Kick Next Heal/CC + Fast Kick hotkeys
    • Automatic Totem Stomp Allows you to configure which totems to automatically target and destroy
    • Auto flag + cart return in Battlegrounds/Rated Battlegrounds
    • Auto accept Battleground/Arena queues
    • Auto accept ready checks/role checks (100% AFK RBG queues)
    • Manual cast pause Allows you to cast spells manually without the routine spamming spells
    • Set a dynamic TPS value when opening on a target for more responsive openers on moving targets
    • Knows when your character is about to exit combat and will stop attacking to try and re-stealth
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Buy Standard Edition (20 GBP)

Buy Enhanced Edition (Skype + TeamViewer support, 30 GBP)


Purchasing instructions:
  • After purchasing please send me an email stating your desired email address and username, this will be used to send out future updates.
  • You will then receive an email with download details, I aim to fulfill all orders within 20-30 minutes (timezone permitting).

Questions? Contact me via Discord or email.







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  • Opening Use either the Garrote or Cheap Shot hotkey to tell the rotation you are ready to open, it will then initiate combat once you are in melee range. As Subtlety it may automatically cast Symbols of Death as you approach the target.

  • Burst mode Burst mode can be toggled on and off (default Left Alt) and if your burst cooldowns are available it will use them, assuming the burst conditions (diminishing returns, energy etc.) have been met.

  • Lazy mode Lazy mode can be toggled on and off (default Right Shift) depending on whether you want the profile to handle your basic damage rotation.

  • Other openers If you manually cast Marked for Death from stealth the routine will open with Kidney Shot / Between the Eyes.

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Set up your hotkeys in the GUI, example binds are shown below. You can unset a bind by pressing the Escape key:

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It's also possible to use the various in-game macros (requires enabling macros in the Interface tab), these provide an alternative way to queue abilities to be casted by the rotation.

Opener macros:
#showtooltip Garrote
/garrote

#showtooltip Cheap Shot
/cheapshot

Special ability macros:
#showtooltip Gouge
/gouge

#showtooltip Blind
/blind

#showtooltip Kidney Shot
/kidney

Advanced macros:

Spell toggle macro (queue a specific spell to be cast by the rotation):
#showtooltip <spell name>
/toggle <spell name>

Blind macro with specific target (i.e. /blind arena2):
#showtooltip Blind
/blind <unit id>

Gouge macro with specific target (i.e. /gouge mouseover):
#showtooltip Gouge
/gouge <unit id>

Fast Kick macro (makes your next interrupt as fast as possible):
#showtooltip Kick
/fastkick

General macros:

Killing Spree macro (it is important to use this macro when casting Killing Spree manually if playing with the Venom Rush talent):
#showtooltip Killing Spree
/cancelaura Blade Flurry
/cast Killing Spree

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Changing settings
To change profile settings, simply click "Class Config" within Honorbuddy, this will bring up the GUI.

Tips and tricks:

  • Any setting which is altered with a slider bar can be disabled (if disabling is supported) by moving the slider all the way down to 0
  • Any of the slider bars can be changed in small increments with your mouse wheel after hovering over them
  • When modifying a keybind you can clear/reset the keybind by pressing the Escape key
  • There are no save or apply buttons! Settings changes are made on the fly and will be active as soon as you switch back to the game
  • Reset and export settings buttons will be added in the near future

Troubleshooting:
What should you do if you experience a problem running the profile?

  1. If you get the keyfile is missing error on loading Honorbuddy, make sure the keyfile that was attached to your original email is placed in the Routines/VitalicEliteRogue folder, also make sure your email client hasn't renamed it (the file should have no extension).
  2. The initial step when experiencing a problem while running the routine should be to enable Diagnostic Mode in the class config (utilities tab), if the problem occurs again stop Honorbuddy and then either create a bug report with a diagnostic log attached or email me the log file directly. How to send a log file.
  3. Try restarting Honorbuddy and WoW, then try a full reboot of your machine.
  4. Try a fresh install of Honorbuddy with just this routine.
  5. Try clearing your WoW/HB caches in case you have a cache corruption (info here).
  6. Try wiping your settings file from the Settings/Vitalic folder inside your Honorbuddy directory in order to reset to defaults.
  7. Ensure you don't have any of the software that is known to conflict with HB running. This can cause issues with hotkeys and manual cast pause, certain Logitech/Razer software can also cause problems.
  8. If you have any issues with the overlay features (i.e. status frame or notifications not appearing), or the bot is refusing to start with a Desktop Composition error, ensure Desktop Composition is enabled, your graphics drivers are updated and if using Windows 7 that the Aero theme is selected.
  9. If having any issues with the External ESP feature refer to the ESP troubleshooting tips.
  10. If experiencing any issues with hotkeys or the routine not performing its rotation: install both the x86 Visual C++ 2010 redistributable and x64 Visual C++ 2010 redistributable (the latter if using a 64-bit version of Windows), ensure that you have the latest .NET Framework installed, then reboot your machine.
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Please note: as is commonplace for this kind of thing, purchase of the combat routine is subject to fair usage policy (see below). The routine features an automatic update/hotfix system which initiates an http request each time the routine is initialised, those connections are logged in a secure cloud database. Obvious breaches of the fair usage policy may result in a warning email and eventually account termination.

Fair usage policy:

  • Okay: using on multiple computers from the same IP address
  • Okay: sharing with a trusted friend (please be kind and ask them to donate if they like it)
  • Okay: multiple simultaneous connections from the same IP address
  • Not okay: sharing with lots or multiple people
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CUSTOMER REVIEWS/QUESTIONS
Version 3.1.1 released

Version 3.1.1 (Legion) changelog:

  • Added new interface tab where you can change the GUI theme, primary and secondary colours
  • ESP: new option Totems Added visuals for Lightning Surge Totem and Counterstrike Totem
  • Added spell alerts for Lightning Surge Totem and Counterstrike Totem
  • Totem Stomp: fixed an edge case where certain totems might not be killed
  • Feint: fixed a few edge cases where Feint would fail to be cast, added Icefury to enemy casts list
  • Prevented casting poisons after leaving an arena match until you next zone or have an enemy targeted
  • Assassination: added an option to use Kingsbane on cooldown instead of saving it for stuns/burst
  • Assassination: added TTD checks to prevent wasting Kingsbane/Exsanguinate in BGs
  • Assassination: fixed wasting the combo point(s) now generated by Kingsbane
  • Assassination: fixed some LoS issues with Poisoned Knife
  • Assassination: will now use Poisoned Knife instead of FoK where possible for 5th combo point prior to Rupture/Kidney Shot
  • Assassination: fixed some rotation issues when playing with Exsanguinate or Agonizing Poison
  • Assassination: added setting Low CP Envenom for PvE mode, allows the routine to maintain higher Elaborate Planning uptime
  • Will now retarget previous target after killing a Shadow Priest's Psyfiend
  • Interrupts: prevented Kicking Clarity of Will
  • Added Bloodlust/Serenity to enemy offensive cooldowns
  • The option to prevent attacking into Thorns will now only activate below 60% health
  • Fixed a bug where Shadowstep/Cloak could be used at the same time as part of Avoid Death mechanics
 
Confirmation of last couple of updates:

Version 3.1.0 (Legion) changelog:

  • Fixed not switching poisons after talenting into Agonizing Poison
  • Kick Next CC/Heal hotkeys will now deactivate after a Kick is cast
  • Added detection of Mage Shimmer talent, Kidney Shot will be allowed on the Mage if Shimmer talented
  • Fixed some failures to interrupt Mistweaver Monks
  • Added Feint condition for + prevented attacking into a Paladin's Shield of Vengeance
  • Assassination: added Elaborate Planning overlap prevention
  • Assassination: added Vanish Rupture for PvE mode
  • Assassination: PvE Mode optimisations, added proper TTD tracking
  • Assassination: added Poisoned Knife logic to refresh Agonizing Poison from range
  • Status Frame will now show if the pause toggle is enabled

Version 3.1.0 hotfixes:

  • Updated for patch 7.1.0 #22908
  • Fixed a couple of Assassination bugs including incorrect MfD usage
  • Added an extra MfD Kidney condition when at low health
  • Added option stop attack on Druid Thorns
 
Version 3.0.7 (Legion) released!

The Vitalic army is back for Legion! The routine is all new and improved with better PvE support this expansion as well. First thread updated plus a new video taken during alpha testing.

Version 3.0.7 (Legion) changelog:

  • New GUI architecture (WPF)
  • New routine architecture (Coroutines)
  • Updated all specs for Legion
  • Rewrote Hotkey + Talent managers
  • New hotkeys:
    • Added Vanish, PvP Trinket, Toggle Artifact ability hotkeys
    • Added Healer Modifier hotkey
    • Added Force Burst hotkey
    • Added Toggle Auto Reroll + Reroll next hotkeys (Roll the Bones)
    • Added Dismantle hotkey
    • Added Shadow Blades toggle
    • Added Manual Feint toggle hotkey
  • New settings:
    • Added new Burst Energy logic / override settings
    • Added setting to enable/disable Morpher without restarting
    • Added settings for Blind Vanish, Auto Sprint
    • Added setting Maximise Dance Uptime
    • Added setting Restealth Delay
  • Shadowstep Teammate hotkey renamed to Escape Teammate and now supports Grappling Hook
  • Added Shadow Dance Sap (for focus target and stealthies)
  • Added automatic on use trinkets when bursting outside instanced PvP + added Battlemaster trinket support
  • Added detection of outdoor FFA zones via Anarchy buff, allowed routine to cast spells while mounted on Storm's Reach mounts
  • Improved PvE Mode logic
 
Will this get updated to the new outlaw rogue and everything?
 
Banned - dispute - https://www.epicnpc.com/threads/keiichi-owes-me-fees-i-hope-he-is-okay-cool-dude.1433002/
About to give it a shot!
Vitalic how well do your rotation work in solo pve for older raid dungeons?

Also which specc works best in pvp with your bot?
 
V
It's fine for casual pve stuff, I suggest to enable pve mode

There is no best spec, depends on what you prefer, all are viable in PvP although combat perhaps easiest for beginner
Hey I just purchased your rotation on [email protected]. I sent you an email on there regarding account creation and the steps to put the rotation into honorbuddy! thanks!
 
Purchased as well. Will report back after I get it.
 
Banned - https://www.epicnpc.com/threads/1330318
Just purchased. Emailed ya, Hoping to hear from you soon!
 
New video trailer for WoD:

[video=youtube;darnXugU0xo]https://www.youtube.com/watch?v=darnXugU0xo[/video]
 
Version 2.2.8 released.

Version 2.2.8 changelog:

  • Switched to a more efficient system for tracking local player cooldowns
  • Added a SpellCancelQueuedSpell() when a manual MfD is detected to reduce the chance of another spell being used at the same time
  • Combat: added automatic Gouge on target prior to burst after trinketing an enemy opener
  • Combat: reduced the chance of delaying Bandit's Guile during green buff
  • Combat: fixed an instance of casting Eviscerate after Marked for Death instead of Kidney Shot
  • Combat: fixed a failure to Garrote a caster after Vanishing during opener
  • Combat: fixed a bug where Relentless Strikes could cause inaccuracies in the cooldown tracking if the target died at the same time a finisher was used
  • Combat: slightly increased the Bandit's Guile refresh time against classes with high tendency to kite
  • Combat: slightly increased chance of automatic Killing Spree during red buff
  • Combat: reduced chance of Killing Spree execute when the enemy healer is not CCed
  • Combat: delay DfA until higher Bandit's Guile during Adrenaline Rush, fixed a missed opportunity to use DfA with 4 set bonus buff
  • Combat: slightly reduced the amount of time the routine will wait for a defensive to end on the target during red buff
  • Combat: reduced the chance of casting a 4 combo point Kidney Shots when playing with Internal Bleeding
  • Combat: fixed a bad use of Marked for Death on a Druid with Barkskin up
  • Combat: fixed some bugs in the Marked for Death > Kidney Shot logic that could result in pointless Marked for Death casts
  • Combat: fixed an instance of using Cheap Shot instead of Kidney Shot after Garroting a Mage resulted in 5 combo points
  • Combat: fixed casting Revealing Strike on the target when at 5 combo points and the Kidney hotkey had been activated
  • Combat: fixed a couple of issues that could result in Slice and Dice not being cast for a long time
  • All: added energy pooling prior to Eviscerate/Envenom when DfA is not considered worth casting, just in case the target gains distance
  • All: fixed not using Subterfuge abilities if standing in Flare but Subterfuge had already procced
  • All: fixed a bug that could result in DfA breaking CC on nearby enemies
  • All: prevented automatic Subterfuge openers casting Cheap Shot on a Monk with Nimble Brew up
  • Feint: modified the conditions to reduce Feint priority when approaching red spree as Combat since it was too risky
  • Feint: increased Feint refresh interval in a few situations where there is the possibility of an incoming stun (for example against Monks)
  • Feint: fixed an issue where Feint could not be cast if the Kidney hotkey was activated but the target was immune to stuns
  • Feint: fixed some more edge case situations where the routine could fail to get Feint up
  • Defensives: reduced the chance of wasting a defensive in battlegrounds if it looks like a hopeless situation
  • Interrupts: fixed a bug that could result in a failure to Kick or Gouge a dangerous Polymorph
  • Shiv: increased the chance of using Shiv after automatically Shadowstepping to a Mage
  • Teammate Support: added a slight delay/tolerance if there is the potential to Gouge an enemy but the facing requirements have not yet been met
  • Auto Throw: limited automatic use of Throw to when rooted for more than two seconds
  • Fixed an exception that could occur when the routine was trying to Kick and the target became invalid
  • Fixed an issue with Low Health Warning not being disabled properly if set to 0
  • Fixed a bug causing incorrect behavior when using the Kidney Shot hotkey on a target that is already CCed
  • Fixed a failure to Garrote a Death Knight if they were immune to stuns
  • Fixed a bug that could result in targeting a friendly Shadow Reflection
 
For some reason I can't do any keybinds it just says "mediaNextTrack" when i click the button to change the bind and also is there like a guide on what i need to do manually? Do I need to disengage myself/trinket etc So far I've noticed it doesnt use Adren Rush. Also, how should my bars be setup?
 
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I lost my original email with the key file, any chance I can get it resent?
 
Huge update released:

Version 2.2.3 changelog:

  • New feature: Interrupt Tracking. Added an in-depth system for tracking lockouts, the routine will no longer Kidney Shot immediately after interrupting an enemy unless it makes sense to do so (i.e. Paladin at low health locked on Holy with BoP available)
  • Added spell notifications for when your target gets interrupted showing what school they were locked on, or in arena if any of your teammates get interrupted
  • ESP: Facing Guide will now switch to the front and change color when a target has an aura mastery ability active, making it easier to land Gouges
  • ESP: fixed incoming Freezing Trap radius showing up larger than the actual trap radius
  • Fixed an issue that could prevent targeting the Spectral ***** clone if your target had been switched to another enemy
  • Added emergency use of Cloak of Shadows (assuming not blacklisted) to immune an enemy Rogue's Vendetta DfA if no other defensive is available
  • Added new Shiv logic to try and face and land a Shiv Crippling Poison on a Hunter immediately after they cast Disengage, previously it would be unable to if on GCD at the moment they casted Disengage
  • Combat: Killing Spree logic in battlegrounds now tracks if the target can use a defensive while stunned (i.e. Pain Suppression, Sacrificial Pact, Unending Resolve)
  • Combat: resolved some unintended uses of Killing Spree when no damage increase was up at all
  • Combat: fixed trying to execute a target with Killing Spree that is currently casting
  • Combat: will now try to refresh Bandit's Guile slightly earlier if the target is far away or we are facing away from the target
  • Combat: fixed a bug that could cause Killing Spree and Adrenaline Rush to be cast at the same time, also fixed a case of Killing Spree being cast after Kidney Shot with no buff instead of Adrenaline Rush
  • Combat: will now Slice and Dice with two combo points after opening with Cheap Shot on an off target so Slice is up for MfD Kidney opener on main target
  • Combat: optimised Eviscerate execute logic, prevented some 4 combo point Eviscerates that were not likely to finish the target
  • Combat: fixed an instance of double Eviscerating a Mage with no Blink instead of using Kidney Shot for Internal Bleeding
  • Combat: fixed an issue that could prevent the automatic casting of Kidney Shot after opening with Marked for Death
  • Combat: fixed a bug that could cause Eviscerate to be used without Revealing Strike when not intended
  • Combat: fixed sometimes trying to refresh Bandit's Guile on an off target when it was easier to just hit the current target
  • Combat: will now delay pushing into red buff if the target is locked out, should now push into red just over a second before the lockout ends and then Kidney Shot
  • Assassination: fixed a bug that could sometimes cause Mutilate to be cast before Vanish Envenom when bursting
  • Assassination: added logic to prevent Mutilate being cast at the same time as Kick, also delay Mutilate if the current target is casting to optmise combo point generation when playing with 2 set bonus
  • Assassination: reworked Rupture logic, should be better at knowing when to clip or refresh Rupture, when to get up a short Rupture because the target will try to kite you, when to go for longer Ruptures or to just finish the target off
  • Assassination: improved burst logic as well as burst preparation logic, the routine now better understands when it's worth pooling energy and when to Kidney earlier to capitalise on the circumstances, i.e. a Resto Druid out of form, proc trinket up etc.
  • Assassination: revamped Subterfuge control logic during openers and after Vanish Envenoms
  • Assassination: optimised battleground logic, should now be more aggressive at using Envenom to finish off targets, will use burst more aggressively to reduce the chance of long periods of not casting Vendetta
  • Assassination: added logic in order to allow Envenom/DfA to be cast through BoP if the target is low or we have a crit buff up
  • Assassination: removed outdated Rupture over Garrote setting from config and cleaned up the associated checks, since Garrote no longer counts for Venomous Wounds
  • Assassination: reworked Garrote openers, with higher priority on Garrote Kidney Shots (assuming sufficient energy). Previous style openers (Vendetta during Garrote silence) can still be performed using the opener modifier
  • Assassination: added automatic Fan of Knives for a quick 5th combo point prior to Kidney Shot (assuming Auto Fan of Knives is enabled)
  • Assassination: will now cast Envenom through Cloak of Shadows if not within the first second of Cloak (and therefore won't be immuned)
  • Assassination: fixed a bug which was preventing Burst Preparation from activating due to an outdated Slice and Dice check
  • Assassination: prevented pooling energy for Envenom if the target is casting, so we can benefit from 2 set bonus more often
  • Assassination: major improvements to Vanish Envenom logic, for example it might now delay using Vanish Envenom if we can chain a Vanish Cheap Shot/Garrote out of a lockout on the current target, or delay until after a Mage has rooted us
  • Assassination: significantly improved Death from Above logic, will now delay using combo points if conditions for DfA are good but we have insufficient energy or it is close to coming off cooldown
  • Assassination: added new logic to determine if it is worth using DfA on a low target or just finish them with Envenom
  • Assassination: added better immunity and avoidance checks to Envenom usage
  • Assassination: prevented Feint usage right before Vanish Envenom, slightly decreased Feint priority if we need to get Rupture up for energy
  • Assassination: significantly improved Marked for Death logic, more aggressive outside of arena, better at sniping kills, reduced some inefficient usages of MfD i.e. right before Vendetta, slightly increased chance of using MfD for mini bursts in arenas
  • Assassination: prevented using MfD on a Death Knight with AMS up
  • Assassination: added some new conditions for offensive Preparation use while bursting
  • All: replaced some basic aura checks for shields with a more generic check for absorbs of a signficant health value, which will allow the routine to better understand if the target is very close to dying or whether we should delay burst until the shield fades/is purged
  • All: added a condition to the target immunity cooldown logic to ignore whether a very undergeared target has a trinket available
  • All: factored lockouts into target immunity cooldown logic (i.e. Shadow Priest with Dispersion up but low HP and locked on Shadow is good for Killing Spree execute)
  • All: added a target health check to the aura mastery energy pooling logic which could sometimes prevent finishing a target or Feinting when at low health and moving away from the target
  • All: added a rough facing check to burst cooldown/DPS trinket usage to prevent some cases where burst could be popped when trying to CC another target
  • All: prevented pooling energy for burst prior to having 5 combo points when the target is locked out (i.e. as if Kidney Before Burst was enabled) so we can chain Kidney out of the lockout and then burst
  • All: prevented energy pooling prior to burst allowing a target to get a heal off assuming we can Kidney the end of the cast and then burst
  • All: prevented off target Cheap Shots on healers in 3v3 arena unless the current target is very low
  • All: prioritised Garrote over Cheap Shot on off target Mages unless they have no Blink available
  • All: slightly increased chance of automatic off target Garrotes, fixed a couple of issues with Vanish Garrote logic including an edge case that could result in DRed Garrotes
  • All: fixed an instance of using Marked for Death and Kick at the same time potentially wasting combo points from 2 set bonus
  • All: prevented using Marked for Death on pets unless they are low HP
  • All: fixed an instance of Auto Preparation putting you on GCD when the target could likely be finished with a single global, increased Preparation priority if the target is immune or has high avoidance
  • Next evolution of the Burst of Speed logic, extensive changes to try and use Burst of Speed more efficiently
  • Burst of Speed: increased Burst of Speed priority when LoSing an enemy that looks as though they are trying to prevent you restealthing
  • Burst of Speed: added new logic to allow regenerating a reasonable amount of energy in non-critical situations before commencing BoS use
  • Burst of Speed: added energy pooling logic in various situations, such as when a target is freedomed or has high avoidance, or when strafe kiting a melee target that is slowed and we are not
  • Burst of Speed: added various new conditions to decide whether it is worth clearing a slow to stick on the target
  • Burst of Speed: added various new conditions to decide whether we are running away from a target, including target change prediction and focus facing checks
  • Burst of Speed: prevented casting BoS if we are about to be stunned by Binding Shot
  • Burst of Speed: reduced the chance of casting BoS at the exact same time as Vanish which could result in having insufficient energy to open
  • Burst of Speed: various improvements to dynamic range checks including when stealthed and approaching a target
  • Burst of Speed: slightly reduced sensitivity to facing checks, i.e. it won't assume a target is moving away from us the moment they face away
  • Feint: added tracking of friendly healers that are free to heal you (i.e. not CCed, in range, in LoS, not locked out, not low on mana) and adjusted Feint priorities accordingly. Should reduce some Feint usages caused by non-burst damage in arena and leave more energy for damage
  • Feint: fixed a case where a Rogue/Feral opener might not be Feinted because they were briefly visible in stealth
  • Feint: slightly increased delay on Feinting openers if you are sprinting/kiting
  • Feint: fixed potentially trying to Feint an opener of an enemy Rogue/Feral that had recently stealthed but subsequently died
  • Feint: increased Feint priority when a Rogue has Internal Bleeding on us
  • Feint: prevented Feinting Bladestorm if we can finish the target, prevented Feinting the very end of Bladestorm, added Feint on Warrior Sudden Death procs if they have any damage increase
  • Feint: added the ability to Feint an incoming casted Fear if we are being targeted/taking damage
  • Feint: fixed a couple of situations where it was not casting Feint on Murder of Crows
  • Feint: increased preemptive Feint priority against a BM Hunter when their pet is in melee range and the Hunter has high focus
  • Feint: added tracking of Reflective Shield, allowed casting Feint in situations where no DPS are attacking us but we are attacking a target with a Priest shield that is going to do signifcant damage
  • Feint: prevented trying to pre-Feint HoJ in arena if our healer is not currently CCed
  • Feint: slightly improved prediction of incoming Kidney Shots, added prediction of incoming Leg Sweep
  • Feint: improved AoE damage recognition, increased Feint priority when being attacking by Mirror Images, fixed some unnecessary Feint casts when Cloak is up
  • Feint: increased Feint priority in some situations where we are waddling towards a target and cannot BoS or Shadowstep
  • Feint: increased Feint priority when trying to kite away from a melee enemy but we cannot BoS or Shadowstep
  • Feint: added some Feint conditions for random DoTs like Rend/Rake/Agony/VT when not engaging an enemy and nothing else to cast
  • Feint: fixed two instances where Feint would not be used when Cloak of Shadows was up but it made sense to
  • Feint: fixed some instances where Feint would take priority over Recuperate leaving us with no energy for Recuperate
  • Feint: increased preemptive Feint priority when rooted by Warrior Charge
  • Feint: will now hold casting Feint slightly longer when trying to finish a target and Combat Readiness is stacked
  • Feint: improved some conditions around when it is worth Feinting with Evasion up
  • Feint: slightly reduced preemptive Feint priority when we are bursting and rooted and therefore may Cloak to stay offensive
  • Feint: improved Mage burst prediction, fixed a couple of situations that might prevent using an opener during Subterfuge, assume Deep Freeze is for healer (don't increase Feint priority when available) unless in 1v1 situation
  • Event Framework: added a range check to Feint enemy Vanish to prevent instantly Feinting when the enemy Rogue is far away
  • Event Framework: added Feint counters for Fire Mage Pyroblast/Meteor
  • Interrupts: improved 2 set bonus handling, will wait for as late into a cast as possible for a finisher to be used
  • Interrupts: increased chance of trying to Kick a Holy Pala fast cast if we can chain a Kidney Shot off of the lockout
  • Interrupts: fixed an instance of using Kidney Shot and Kick at the same time
  • Interrupts: fixed a bug that could cause an interrupt to be missed because Kidney Shot was available
  • Interrupts: increased Shadowstep Kick priority if our healer is Deep Freezed by an enemy Mage
  • Interrupts: fixed an incorrect or missing spell ID for Holy Paladin's Word of Glory
  • Interrupts: added spell notification for when Fast Kick is enabled or disabled
  • Openers: fixed a bug that was causing opener hotkey inputs to sometimes be reset after Subterfuge was triggered
  • Kidney Shot: added a spell notification when delaying Kidney Shot due to the target being locked out
  • Kidney Shot: replaced a Garrote specific silence check with a general silence check to allow chaining Kidney out of Priest silence for example
  • Kidney Shot: reduced the chance of wasting Kidney Shot on a Mage that is likely about to Ice Block
  • Kidney Shot: disabled "get behind target" Kidney delay in some important situations, like immediately after Hunter Disengage or when an enemy stun is predicted and we want to land our stun first
  • Kidney Shot: added automatic energy pooling prior to Kidney Shot if the current target has a significant absorb effect
  • Blind: increased chance of automatically Blinding healers in battlegrounds if the current target is low
  • Blind: slightly increased chance of Blinding to peel if the target is casting an offensive spell
  • Blind: fixed a case of trying to Blind a dead target in battlegrounds
  • Defensives: optimised defensive usage slightly for when an arena match comes down to a 1v1 situation
  • Defensives: prevented wasting a defensive against a target that is about to die in a battleground
  • Defensives: added improved logic to determine if it is worth overlapping Evasion/Combat Readiness in an emergency situation (i.e. double DPS 2s game Feral has got behind us with Incarnation up so we could get stunned through Evasion)
  • Defensives: prevented casting Evasion offensively if we are moving away from the target or have been blasted off a ledge
  • Defensives: prevented casting Evasion offensively as Assassination if the target could die from the next Envenom or we are about to Vanish Envenom
  • Defensives: prevented casting Evasion offensively if the target has a major defensive or they are sprinting away from us
  • Defensives: added a more obvious spell notification for when Evasion is casted offensively
  • Defensives: fixed a couple of situations in arenas/battlegrounds where defensive use might be delayed for too long in very dangerous situations
  • Teammate Support: increased priority of peeling if the enemy has an offensive up, i.e. try to Kidney Shot a Feral Druid with Incarnation up, even if a teammate is not low yet
  • Teammate Support: slightly increased priority of peeling if the target of the enemy team is locked out, stunned or silenced
  • Teammate Support: prevented using Garrote to peel a Feral Druid unless they are casting
  • Recuperate: generally improved Recuperate logic, should be more responsive in dangerous situations
  • Gouge: reduced the chance of Gouging Penance at the start of a Priest's aura mastery unless it will not break due to DoTs
  • Gouge: increased chance for off target Gouges in battlegrounds when low on health
  • Gouge: prevented off target Gouges on Warriors unless Berserker Rage is not available or we have a Priest on our team
  • Gouge: fixed an edge case of trying to Gouge a Gargoyle when the current target was very low health
  • Shiv: increased Shiv priority if rooted and the target is moving away from us
  • Shiv: prevented casting Shiv on a Rogue with Burst of Speed close to expiring so they can't just refresh BoS to clear the slow
  • Shiv: prevented Shiv hotkey overlapping an already active CC
  • Totem Stomp: added a slightly higher and more random delay on targeting/destroying totems to bring it within the bounds of human possibility
  • Totem Stomp: prevented targeting a Mushroom if sprinting and facing away from it
  • Totem Stomp: prevented targeting a totem immediately after casting Vendetta which could potentially mess up the burst rotation
  • Totem Stomp: prevented targeting a Capacitor Totem if it spawned with such a fast cast time it cannot be destroyed before the stun activates
  • Totem Stomp: tweaked low target health conditions to allow targeting a totem if on GCD or no energy to finish the target off
  • Totem Stomp: added a condition to retarget previous target after targeting a totem if moving away from the totem and the previous target is very low health
  • Totem Stomp: fixed trying to target/destroy a totem after the enemy which casted it has died
  • Will now track the rotation of a target when determining if it is possible to Kidney Shot a target with high avoidance, to reduce the chance of Kidneying right as they turn to face you
  • Accept Queues: will no longer accept battleground/arena queues while in an Ashran instance, instead it will just alert you
  • Fixed a bug that could cause the routine to sometimes try and cast Burst of Speed while on cooldown
  • Fixed a bug where Slice and Dice or Recuperate could be cast due to switching targets when trying to use the Kidney Shot hotkey
  • Fixed a bug that could sometimes cause the Marked for Death cooldown not to be reset in battlegrounds after a target died resulting in missed opportunities to use MfD
  • Added two missing proc trinket/on use trinket aura IDs that could impact on some offensive/defensive logic
  • Added Mage Evanesce to the immunity list on the off chance a Mage is using it
  • Added Power Word: Barrier to defensive list to reduce chance of bursting a target in it
  • Added Psychic Horror as a stun (not included in DR tracker) to prevent overlapping with our own CC
  • Fixed not restealthing with a Warlock's Havoc debuff or the debuff from a Holy Pala's Saved by the Light
  • Added Void Tendril NPC id to stun immunity check to prevent Kidneying Void Tendrils
  • Fixed a rare case where an Elemental Shaman could be mistaken for a Resto Shaman
  • Fixed an issue that was making it impossible to trinket a Deep Freeze even if we have no healers and Mage has cooldowns popped
  • Reduced the chance of trying to Vanish Sap when the intended Sap target is close to a Hunter Flare
 
Update: the combat routine is now fully functional in arena again.
 
thanks
 
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Little preview of what I am working on for the next update:

[video=youtube;TaEOVRl-w2o]https://www.youtube.com/watch?v=TaEOVRl-w2o[/video]

The first part is just to show the new interface elements which now use the HB overlay instead of LUA, as you can see I've tried to keep a certain degree of continuity while adding some extra eye candy. The second part shows the new burst mode modifier which will allow you to prepare burst on one target and then switch to another target (using Shadowstep if necessary) without pressing any additional buttons.
 
New update version 2.1.8. Fully up to date for WoD including level 100 talent support.
 
@Kargis You can use it at lower levels no problem.
 
How well does this work in bgs at 90-99 in the middle of leveling and spend most of my time in bg's atm so just wondering
 
Bought this yesterday, as of 3pm today still have gotten nothing.
 
Banned - failed to resolve - https://www.epicnpc.com/threads/913786-Payment-not-received-5-months-in-EyaStore
Bought the routine. Sent you a PM.
 
Version 2.1.5 released. Primed and ready to go for Warlords Season 1.

Version 2.1.5 changelog:

  • Burst of Speed improvements:
    • Completely reworked Burst of Speed logic with the intent of making it more human like and better at interpreting the user's intentions
    • Added new custom facing logic to try and determine when we are attempting to run away
    • Added new logic to determine if an enemy is trying to escape or whether they are stationary or moving towards you, minimum distances are then modified depending on the circumstances
    • Added new energy conservation logic, will no longer clear a slow if it looks like the target can be reached without it
    • Increased the minimum range for using Burst of Speed when in stealth/out of combat to maximise energy on openers, but added some new logic to ensure it's actually possible to open on the target by walking up to them
    • Added logic to prevent using Burst of Speed when it's possible to use Death From Above as a gap closer
    • Added logic to match enemy speed increases, for example it will react faster to an enemy Rogue trying to escape with Burst of Speed
    • Increased double cast prevention interval to try and prevent double casts, added a check to try and prevent the routine casting immediately after a manual cast
    • Prevented casting Burst of Speed/Sprint when affected by the Brutal Assault battleground debuff that limits movement speed
  • Shadowstep improvements:
    • Increased the responsiveness and accuracy of the range based Shadowstep algorithm and also made it more situational (i.e. target is low or Find Weakness is up)
    • Fixed an issue that was sometimes preventing Shadowstep after a Shaman's Thunderstorm
    • Re-added Shadowstep after Disengage but added a falling check to prevent Shadowstepping while they are mid-air
    • Tried to reduce the chance of casting Death from Above and Shadowstep at the same time, although there may still be the odd case of it if the target is at 20+ yards and the next ability happens to be Death from Above
    • Prevented Shadowstepping to a Hunter if they can Disengage straight after, unless they can be Kidney Shot or Cheap Shot
    • Prevented Shadowstepping to a Warlock with Blood Horror up, unless Cloak of Shadows is up
    • Prevented Shadowstepping to a target when inside of our own Smoke Bomb, unless they are at very low health and we are safe
    • Limited Shadowstep Explosive Trap to Z axis arena maps and EoTS/AB battlegrounds since it resulted in wasting Shadowstep too often, made the reaction time more human (and looks cooler as well)
    • Fixed a potentially unintended use of Shadowstep if a Mage set as focus target casted Blink
    • Reduced the chance of casting Feint, Preparation and Recuperate at the same time as Shadowstep (so not on GCD after reaching target)
    • Removed Shadowstep Target Sap unless it is to prevent a Rogue re-stealthing, since it could Shadowstep you into flares/RoFs
    • Prevented Shadowstep focus Saps when the target is extremely low health and the focus target is not Blinded
    • Allowed Shadowstep Kick on a non-heal/CC cast if the target is very low (i.e. Shadowstep Kick Frostbolt to prevent Ice Block)
  • Death from Above improvements:
    • Allowed Marked for Death to be cast at range (if it was going to be cast anyway), which in turn allows Death From Above to be cast/used as a gap closer
    • Fixed a bug that could result in Death From Above breaking Stealth or Vanish, allowed it to still be used as a gap closer after Vanishing with Assassination (if using Glyph of Disappearance)
    • Reduced the chance of Death from Above being cast right as the target dies
    • Fixed an instance of Death from Above being cast as Garrote silence is ending creating a gap between CC
    • Improved logic to decide whether to pool energy for Death from Above or just cast Eviscerate immediately (i.e. because a stun is close to ending)
    • Fixed potentially casting Death from Above on a totem, also fixed targeting a totem immediately after casting Death from Above
    • Allowed fast interrupts after using Death from Above on an enemy in the same way it does after Shadowstepping
  • Feint improvements:
    • Added new Mage specific Feint logic to try and increase the chance of having Feint up for double Ice Nova burst, including tracking of multiple charge cooldowns and Prismatic Crystal usage
    • Made preemptive Feint stun prediction more accurate, added a range check and Cloak of Shadows check for Fist of Justice, added checks to ensure Death Knights actually have the Asphyxiate talent
    • Fixed preemptive Feint sometimes being used during burst when it wasn't strictly necessary
    • Fixed a case of health based Feint being cast right before Kidney Shot potentially causing a gap between stuns
    • Fixed casting Feint preemptively against a mounted target
    • Fixed casting Feint preemptively against an immune target, unless it is a bubbled Paladin
    • Fixed a bug that could prevent Feinting an enemy Rogue's Killing Spree or Shadow Dance
    • Fixed a case of casting Feint at the same time as Marked for Death which could delay Eviscerate/Envenom
    • Fixed an instance of casting Feint against a physical class when Evasion is up and the enemy is not behind us
    • Fixed an instance of casting Feint against a caster class when Cloak of Shadows is up
  • Core changes:
    • Fixed a bug that could result in the routine breaking Stealth if you Vanished at roughly the same time as Shadow Dance ended
    • Fixed a bug in the routine's ability to detect Stealth breaking, which was sometimes preventing the routine forcing combat
    • Fixed a bug that could cause the routine to get stuck at 4 combo points after opening
    • Fixed a bug that could cause the routine to pause after having Vanished and failed to land an opener when using Glyph of Disappearance
    • Fixed sometimes casting Slice and Dice after switching targets to Blind or Gouge an enemy, resulting in delay
    • Fixed sometimes casting Recuperate after switching targets when the combo points could have been used offensively
    • Fixed sometimes wasting combo points on Recuperate after re-targeting a Priest that had used Spectral Guíse
    • Fixed sometimes re-stealthing with Thrash bleed or Shattered Hand enchant bleed
    • Will now use the Stun Overlap setting to determine how much overlap there should be between Garrote and Kidney Shot, which should result in Kidney Shot going off slightly later than before
    • Fixed Burst Preparation sometimes causing pointless Slice and Dice casts when the target is low, or when we are at low health and Recuperate would have been better
    • Fixed an issue that could prevent interrupting a cast when at 5 combo points and Kidney Shot is close to coming off cooldown
    • Fixed manual cast pause diagnostic messages being shown in the regular log
    • Fixed double casting Stealth when using a toggle macro to re-stealth
    • Fixed sometimes casting Stealth with DoTs up at the same time as or just after Blinding a target which could prevent being able to Sap
    • Fixed a potential delay in bursting or casting Kidney Shot on Feral Druids caused by the removal of Barkskin
    • Fixed part of the Status Frame potentially being cut off if PvE mode was enabled
    • Fixed not re-stealthing with the "Awesome!" debuff
    • Fixed Manual Cast Pause activating after manually using PvP trinket which was losing some opportunities to Kick the end of a cast
    • Fixed an issue that could cause the attackable state of a unit to remain true after a duel finished
    • Fixed Auto Disable Burst not functioning when playing as Assassination
    • Added new PvP trinket item IDs, Auto Trinket should now work if not playing as human
    • Added Draenic Agility Potion to Auto Potion
    • Added Healing Tonic to automatic Healthstone/health potion logic
    • Auto Focus: decreased the range at which a new focus target will be set when a DPS is on focus, making it more likely to have a useful focus target in group fights
  • Hotkey changes:
    • Openers: fixed an issue introduced in 2.1.4 that could sometimes result in opener hotkeys not responding or having to be pressed multiple times
    • Openers: fixed a slight delay before an opener is cast after manually Shadowstepping to a target, it no longer has to "react" to being in melee range and will spam the opener at the same time as Shadowstep is cast
    • Openers: will no longer refresh Slice and Dice before casting a focus Cheap Shot or Garrote unless not doing so would result in wasted combo points
    • Gouge: slightly increased the enemy range at which the Gouge hotkey will begin attempting to cast, to reduce the chance of other spells consuming energy, also prevented Burst of Speed sometimes being used when trying to focus Gouge
    • Shadowstep Teammate: fixed potentially trying to Shadowstep yourself in arena if partners are out of range
    • Updated tooltip for the Restealth hotkey to indicate that it's an on/off toggle that will prevent attacking until either a successful restealth or you manually re-engage the target
    • Fixed some issues with the target resolution logic for dynamic focus modifier when using the Cheap Shot, Garrote or Kidney Shot hotkeys
  • Spec specific changes:
    • Subtlety: fixed sometimes holding 5 combo points for too long when bursting or ready to burst
    • Subtlety: improved how Death from Above is fitted into the rotation
    • Subtlety: allowed more energy pooling after Garrote to increase the chance of Garrote Kidney Shots on casters
    • Subtlety: allowed overlapping Rupture and Garrote after opening if the target is fully stun DRed and not at low health
    • Subtlety: prevented casting 2 combo point Ruptures outside of burst openers
    • Subtlety: fixed a rotation issue when fighting Orcs caused by the stun reduction racial
    • Subtlety: fixed sometimes not casting Rupture on a target that wasn't likely to die with a single Eviscerate (i.e. Glad stance Warriors)
    • Subtlety: fixed an issue with Hemo Delay that could cause Hemorrhage to be cast when it was possible to Backstab
    • Subtlety: fixed an instance of Slice and Dice being cast after Marked for Death instead of Eviscerate
    • Subtlety: reduced the chance of using a quarter DR Cheap Shot in a couple of situations where it was not beneficial, for example when the target has a defensive cooldown up
    • Subtlety: slightly reduced the chance of casting a DRed Cheap Shot on a Mage when at low energy
    • Subtlety: slightly increased the chance of using Garrote on hybrid melee units during Shadow Dance
    • Subtlety: prioritised Garrote over triple Cheap Shot on Druids during Shadow Dance, unless they are at very low health
    • Subtlety: will no longer start Shadow Dance with Garrote on a Mage unless they have Blink available
    • Combat: added support for Instant Poison (will continue to show Deadly Poison in the menu for now, but Instant Poison will be used in game)
    • Assassination: will no longer hold combo points/pool energy in order to refresh Rupture if the previous Rupture can be clipped
    • Assassination: will no longer use Envenom over Rupture on a low target that is not in danger of dying (i.e. because they have a defensive or shield up)
    • Assassination: fixed sometimes casting Envenom at 4 combo points when the target is below 35% health
    • Assassination: prioritised Envenom over Rupture after Vanishing with the 4-piece PvP bonus
  • Spell changes:
    • Added Chi Burst/Cascade/Demonbolt spell IDs to interrupt list
    • Fixed incorrect spell ID for Priest's interrupt immunity (Fade)
    • Added missing spell ID for Shaman's interrupt immunity (Spiritwalker's Aegis)
    • Fixed incorrect spell IDs for Glyph of Ice Block and Hunter Narrow Escape which was causing some ranged abilities to be spammed while rooted
    • Subterfuge: Garrote/Cheap Shot slightly later into Subterfuge to benefit from increased server responsiveness
    • Subterfuge: prevented casting Cheap Shot at 5 combo points when it would have been better to Kidney Shot
    • Subterfuge: fixed sometimes not casting Premeditation during Subterfuge
    • Auto Preparation: allowed casting Preparation in offensive situations if we have insufficient energy to do anything else
    • Auto Preparation: fixed not using Preparation due to the reduced cooldown on Vanish when using Glyph of Disappearance
    • Auto Shiv: fixed a spell ID error which was causing the routine to think Warriors were permanently enraged
    • Auto Shiv: improved the Shiv Crippling Poison logic, fixed sometimes casting Shiv when the target is at low health, higher priority is given to classes that kite a lot like Mages/Hunters
    • Added Warlock's Soulburn: Demonic Circle to root/slow immunity list (will no longer Shiv into it)
    • Auto Smoke Bomb: fixed a bug that was causing a portion of the Smoke Bomb logic not to be functioning, it should now be possible to Smoke Bomb casts or slowed/rooted targets that are very low health
    • Auto Blind: fixed potentially casting Blind at the same time as trying to use the Kidney Shot hotkey which could mess up a CC chain
    • Teammate Support: fixed potentially using Garrote as a peel on a Warrior
    • Teammate Support: prioritised Gouge over Shiv Crippling Poison
    • Teammate Support: fixed an issue that could prevent the use of Garrote to peel an enemy Mage
    • Teammate Support: fixed potentially casting Shiv Crippling on a healer instead of a DPS
    • Event Framework: fixed Typhoon spell ID which was preventing Shadowstep after being knocked back, removed Shadowstep Charge since it is no longer possible
    • Event Framework: fixed sometimes casting Kidney Shot and Cheap Shot on enemy trinkets when they are fully stun DRed
    • Event Framework: fixed an issue that could cause Spectral Guíse re-targeting to intermittently fail to activate
    • Gouge: added energy pooling when an enemy is casting a spell we want to Gouge but the cast has not yet reached the Gouge delay value
    • Gouge: delay value is now lowered dynamically if Gouging current target, to try and Gouge later into the cast
    • Gouge: fixed sometimes pooling energy to Gouge a cast when the cooldown on Gouge was longer than the remaining cast time
    • Defensives: prevented using Evasion or Combat Readiness when the Gouge or Blind hotkeys are active, also reduced chance of wasting a defensive when Cloak kiting
    • Defensives: prevented using Evasion or Combat Readiness during Subterfuge if the target can be stunned
    • Defensives: fixed two issues that could cause defensive cooldowns to be used prematurely in arenas
    • Recuperate: added facing checks to a couple of offensive conditions which could sometimes prevent Recuperate being cast when running away
    • Sap: slightly reduced the range at which the routine will try to focus Sap while in combat since it could sometimes cause an unacceptable pause in the damage rotation
    • Sap: prevented Sapping a targeted Rogue when trying to open unless they are outside of melee range and running away
    • Fixed an instance of not interrupting a cast during Subterfuge when the target was fully DRed to stuns/silences
    • Fixed sometimes not casting Slice and Dice when not engaged in combat while using Burst of Speed, since the energy regen is more important
    • Increased the chance of casting Garrote/Cheap Shot on off targets when the current target is immune or has gained distance or we are close to dying
    • Will no longer overlap Garrote after casting Cheap Shot on a Mage unless they have Blink available
    • Will no longer Garrote low health Protection Warriors since only Arms/Fury have Rallying Cry
 
Little video from patch 6.0.3:

[video=youtube;jDVJ-Z2I35Y]https://www.youtube.com/watch?v=jDVJ-Z2I35Y[/video]
 
@Ghaleon I do not sorry, this CR has PvE support which is decent enough for casual LFR/normal raiding and general PvE.
 
New version released, now updated for Patch 6.0.2 (Warlords of Draenor).
 
New version released today!

Version 2.0.6 changelog:

  • New feature: Kidney Before Burst When enabled the profile will always try to initiate burst with Kidney Shot if it is available.
    • General: When ready to burst the profile will build to 5 combo points in order to put the target into a full Kidney Shot before using burst cooldowns
    • Subtlety: If Kidney Before Burst is enabled and circumstances allow for it Shadow Dance will be delayed when opening with Garrote on casters, which allows for Garrote > Build to 5 CPs/pool energy > Kidney Shot > Shadow Dance openers
  • New feature: External ESP
    • Targeting Me: Will draw a line (red) to enemies when they swap to you, the line will be more obvious if they have cooldowns up
    • Facing Guide: Will draw a semi-circle guide highlighting the area behind an enemy
    • Healer LoS: Will notify you when you LoS or outrange your healer by drawing a line to them (green)
    • Enemy Rogues: Will draw a 3D box around out of combat enemy Rogues, making it easier to track them in 1v1 situations
    • Gap Openers: Will draw a class coloured line to enemies after they Blink/Displacer Beast/Teleport
    • Friendly CC: Will highlight crowd controlled teammates in arenas (yellow)
    • Friendly HP: Will highlight teammates that are below the Teammate Support health percentage (orange)
    • Display Time: Allows you to set the number of seconds temporary ESP elements will be rendered for
    • New hotkey: Toggle External ESP Allows you to enable/disable external ESP on demand
  • Combat spec revamped:
    • Suggested reading for playing as Combat in arena: ArenaJunkies Combat Guide
    • Added advanced Bandit's Guile/proc trinket syncing when "Burst on Proc Trinket" is enabled, the profile will try to line up red buff with the trinket proc and can even slow down Bandit's Guile progression by using Expose Armor as a temporary combo point generator
    • Added setting which lets you set the minimum Bandit's Guile phase required for Killing Spree usage (red buff, yellow buff or green buff)
    • Added setting which allows Killing Spree to be used in the opener, ignoring Bandit's Guile
    • Improved opener rotations, added use of Expose Armor in situations where you need an extra combo point to Kidney Shot out of a Cheap Shot or Garrote. The profile can also Slice and Dice > Marked for Death > Kidney Shot in the opener
    • Added event based tracking of Bandit's Guile progression, allowing the profile to know the current phase and how many more Sinister/Revealing Strikes are required to advance to the next phase
    • Made Bandit's Guile requirements more dynamic, for example if trinket proc is close to ending the profile will Kidney Shot > Killing Spree with yellow buff instead of waiting for red buff
    • Improved Kidney Shot usage when trying to build up the Bandit's Guile buff, will delay using Kidney Shot if approaching the desired phase of the buff
    • Much higher priority is given to keeping up Slice and Dice, which results in a significant boost to energy regeneration due to increased Combat Potency procs
    • Added new logic to ensure Slice and Dice is refreshed prior to using Killing Spree, increased the likelihood of using Slice and Dice at a higher number of combo points
    • Added the ability to Revealing Strike at 5 combo points if it can advance Bandit's Guile to red buff prior to using Killing Spree, instead of casting Eviscerate and having to build up to 5 combo points again to Kidney Shot
    • Added new conditions for Killing Spree usage, when the target is low and has no major defensive up or in battlegrounds if the target is stunned and trinket proc is up
    • Improved engineering gloves usage for Combat, ensuring that it is always available for Killing Spree
    • Improved burst cooldown usage in general, Adrenaline Rush can be used to build up to red buff faster or together with Killing Spree if the cooldowns coincide, also improved energy pooling logic prior to bursting
    • Made it possible to ignore the stun requirement on Killing Spree usage by setting Burst Stun DR to "Any"
    • Fixed trying to cast abilities during Killing Spree
    • Added Rupture on Rogues/Feral Druids if they have no bleed or DoT up
  • Event Framework improvements:
    • Arena: Added Cloak of Shadows event logic, will now only try to use Cloak of Shadows to counter a spell if it is seen as worthwhile, for example if it might help land a kill or prevent you from being killed
    • Fixed missing range check on Cloak of Shadows Blinding Light
    • Fixed missing range check on Vanish Shockwave
    • Further increased likelihood of attempting to Gouge out of Deterrence/Ice Block
  • New feature: Interrupt Scatter Shot The profile will now attempt to Gouge, Dismantle or Cheap Shot any Hunter that casts Scatter Shot on your healer in arenas
  • New setting: Dark GUI theme Clickng "Switch GUI Style" will switch to a darker version of the GUI
  • Added Garrote low HP Warriors if Rallying Cry is off cooldown [needs testing]
  • Assassination: Improved Rupture/energy pooling logic slightly to increase likelihood of higher combo point Ruptures
  • Subtlety: Fixed a bug where the profile could Eviscerate a low health target with 4 combo points instead of casting Hemorrhage first
  • Various fixes/improvements to the GUI
  • Added setting Sap Target, allows you to enable or disable situational target Saps
  • Added setting Sap Stealthies, allows you to enable or disable the Sapping of stealthed Rogues/Druids
  • Added setting Target High HP, allows you to choose whether the profile should target buffed/higher hp totems
  • Added setting to control whether the profile should be active when WoW is not the foreground window
  • Fixed Auto Focus sometimes switching focus to DPS even when "Focus Healers Only" is selected
  • Allowed the profile to DPS into a Priest with Dispersion up if they are very low health
  • Allowed the profile to focus Sap a pet that is set as focus target (i.e. if you wanted to Sap a Hunter pet prior to opening)
  • Tweaked focus modifier hotkey to be more effective at casting Cheap Shot/Garrote on non-targeted enemies
  • Tweaked Subterfuge opener abilities to be casted slightly later into Subterfuge to prolong lockout as much as possible
  • Fixed an issue where the profile could fail to put Recuperate up when at low health/energy due to spamming Burst of Speed/Feint
  • Fixed a situation where the profile could fail to cast Feint when at low health and trying to escape from a melee target
  • Fixed an issue with Feint sometimes delaying burst if Feint HP was set higher than default
  • Burst Mode now recognises if a target is Garroted and stun DR will expire before the silence ends
  • Added the possibility of a 1 combo point Recuperate if it might prevent you from dying
  • Added a check to ensure Glyph of Hemorrhage isn't being used when not playing as Subtlety
  • Fixed sometimes trying to Gouge a low priority cast when the target was close to dying
  • Fixed Preparation/Feint potentially putting you on GCD as Garrote is ending delaying Kidney Shot as a result
  • Fixed an issue with Redirect Kidney Shot when playing as Combat
  • Fixed alert not being shown when trying to move to eat a trap
  • Fixed Feign Death re-targeting friendly units
  • Fixed sometimes not casting Feint when a Warrior has Bladestorm up
  • Fixed trying to Blind Resto Druids out of stealth in arena
  • Prevented being able to focus Cheap Shot/Garrote an enemy if the profile had managed to Sap them instead
  • Tweaked Distract hotkey for fast moving (i.e. mounted or sprinting) targets
  • Fixed trying to Shadowstep/move to traps when your current target is at low health
  • Fixed Disable CTM functionality
 
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