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The real problem of the RMT career

kugogizo

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The real problem of RMT is that you need mastery on more than 1 game, perhaps many of them to achieve a decent and solid income. This is because demand and prices plummet during the end of a patch/expansion so you need to have an alternative option during that period. The other reason is that unpredictable things happen in games that can kill your business/production and you need to have alternatives in order to keep working and survive. In my case, I was selling accounts in classic last year until the multiboxing ToS change which literally killed my business and left me without a game since I had invested all my time in wow classic. Of course, multiboxing is now back alive and well, also safe....however it took a lot of time until this issue was resolved and I was like "NOW WHAT DO WE DO". It was a pretty brutal strike. I'm not a botter neither a reseller so it wasn't easy to adjust to this new reality. I didn't want to go into suicide mode as a multiboxer like botters do in the currency market. I still approach botting with skepticism and try to avoid botting markets. Not sure how can I compete with them without a strong hardware setup to support many bots and without some programming experience or connections in order to get the hacks fast, also keep them updated. I believe I have more edge as a boxer because I compete in gaming skills there since I don't worry nearly as much about getting banned and the software has a cap on its features.

My real problem is that MMORPG games (the most common RMT markets) have a huge learning curve. They don't require much if any muscle memory skill but it takes A LOT of time until you learn everything they have to offer which is almost comparable to learning a new marketable skill. When wow classic was hit with this ToS change, I could not see it as viable to switch to another completely new MMO since the time commitment would be too much. Luckily, I had lots of experience in wow retail so I switched to it.

I have been thinking that muscle memory games such as fps games could be interesting markets to mix with your main MMO since they don't have much if any depth, so if you find a good hack, it should be easy to start producing something there, they also tend to have weaker anti-cheat. Nevertheless, my question is:

Can we RMTERS achieve mastery on multiple MMORPG games?
Is it even possible considering the deep learning curve they have and that it takes time to reach the end-game?
Is there a good shortcut to learning them and start farming fast?

If I wanted to switch to eve online tomorrow or ffxiv which are completely new to me, how long would it take to reach the level that I have currently in wow?

I have been trying few things to solve this like connecting with these communities but it doesn't help. Can coaching help with this?

I posted it on this section because it involves gaming discussion.
 
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Adoxia

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The real problem of RMT is that you need mastery on more than 1 game, perhaps many of them to achieve a decent and solid income. This is because demand and prices plummet during the end of a patch/expansion so you need to have an alternative option during that period. The other reason is that unpredictable things happen in games that can kill your business/production and you need to have alternatives in order to keep working and survive. In my case, I was selling accounts in classic last year until the multiboxing ToS change which literally killed my business and left me without a game since I had invested all my time in wow classic. Of course, multiboxing is now back alive and well, also safe....however it took a lot of time until this issue was resolved and I was like "NOW WHAT DO WE DO". It was a pretty brutal strike. I'm not a botter neither a reseller so it wasn't easy to adjust to this new reality. I didn't want to go into suicide mode as a multiboxer like botters do in the currency market. I still approach botting with skepticism and try to avoid botting markets. Not sure how can I compete with them without a strong hardware setup to support many bots and without some programming experience or connections in order to get the hacks fast, also keep them updated. I believe I have more edge as a boxer because I compete in gaming skills there since I don't worry nearly as much about getting banned and the software has a cap on its features.

My real problem is that MMORPG games (the most common RMT markets) have a huge learning curve. They don't require much if any muscle memory skill but it takes A LOT of time until you learn everything they have to offer which is almost comparable to learning a new marketable skill. When wow classic was hit with this ToS change, I could not see it as viable to switch to another completely new MMO since the time commitment would be too much. Luckily, I had lots of experience in wow retail so I switched to it.

I have been thinking that muscle memory games such as fps games could be interesting markets to mix with your main MMO since they don't have much if any depth, so if you find a good hack, it should be easy to start producing something there, they also tend to have weaker anti-cheat. Nevertheless, my question is:

Can we RMTERS achieve mastery on multiple MMORPG games?
Is it even possible considering the deep learning curve they have and that it takes time to reach the end-game?
Is there a good shortcut to learning them and start farming fast?

If I wanted to switch to eve online tomorrow or ffxiv which are completely new to me, how long would it take to reach the level that I have currently in wow?

I have been trying few things to solve this like connecting with these communities but it doesn't help. Can coaching help with this?

I posted it on this section because it involves gaming discussion.
Typically it doesn’t take very long in general. It depends how much time/money you are ready to put into it to grow. For example there can be shortcuts on some games. Buying an account can get you to max instantly and if you have enough research behind the game then you likely can pick it up fairly easy. It also depends on what your end goal is, if its farming currency in a game just look up the best farming methods. Most MMOs are the same core experience so having knowledge in one can carry you through most content in others.
 
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P1trsavanger

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You can resell stuff. Buy low, sell high. Thats what the most full-time RMTers do. I guess it is pretty simple although I never did it since I care about what I sell.
If you are really skilled then you can do boosting. Botters cant bot to diamond in LoL.
Gold/currency farming is mostly for botters. You can make a lot of gold on your own but you should make more if you avoid competing with bots.
Or try streaming, if you are skilled and social you might find big enough audience.
 
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Aria Company

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The real problem of RMT is that you need mastery on more than 1 game, perhaps many of them to achieve a decent and solid income. This is because demand and prices plummet during the end of a patch/expansion so you need to have an alternative option during that period. The other reason is that unpredictable things happen in games that can kill your business/production and you need to have alternatives in order to keep working and survive.
That's why I stopped RMTing/botting. I made 6 figures from botting on MapleStory private servers and Old School Runescape, but even during the "golden period" where I was making $10k+/month the fear of the server closing and/or my method getting patched was always at the back of my mind. Ideally, RMTing/botting is something you do to get better at programming and pay the bills while you prepare for a career in something that is more sustainable.
 
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kugogizo

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That's why I stopped RMTing/botting. I made 6 figures from botting on MapleStory private servers and Old School Runescape, but even during the "golden period" where I was making $10k+/month the fear of the server closing and/or my method getting patched was always at the back of my mind. Ideally, RMTing/botting is something you do to get better at programming and pay the bills while you prepare for a career in something that is more sustainable.

Did you use a bot available to the public or your own?

WOW, I didn't know you can make so much as a supplier in smaller games. I wanted to multibox on some small games where it's still safe (eg. lotr) but I wonder if I would be able to make enough sales, are there people buying constantly on these games? I personally feel scared to move away from popular games like WoW.

I don't believe these figures are possible as an account or powerleveling supplier and I have my doubts if it's the norm as a currency supplier. There are exceptions to this rule, there are games with a decent account market where botting is probably safe and you can scale with accounts there. There are also "selfplay" boostings that can be botted or guild boosts that are usually more expensive. If you ask me, I doubt powerlevelers on WoW make more than 3 figures monthly. I would be surprised if they made 4 figures unless we talk about the elo boosters. Sometimes I wonder if the currency market is so good why there are people supplying services or accounts.
 
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BERAccounts.com

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I have just seen this topic and wanted to add my humble thoughts on that. In my career, I have experienced every possible tier in RMT. But before I start, let me answer your questions first.

Can we RMTERS achieve mastery on multiple MMORPG games?
If you are aiming to grow and compete, unfortunately this is not possible. There are multiple aspects of that question but as I understand, you are a player. So I will try to answer from your aspect.

Let's say you are a RMT worker as a player. Every game has their own systems such as controls, mechanics and many other differences. Even on shooter games it is not just about aiming to an enemy and pulling the trigger anymore. If you played Game 1 for few days and you receive an order in Game 2, consumers won't wait for you being able to adapt to game again. Consumers are always after perfection and quick satisfaction, not excuses or player based difficulties. You cannot keep that business model going in long term without consuming yourself. Also you will require to follow and adapt to every update and new feature that those games are going to offer.

Is it even possible considering the deep learning curve they have and that it takes time to reach the end-game?
I assume you are talking about bigger vendors that is active in the market for long time. Absolutely possible but it takes a lot of time and there is no shortcut on that. RMT in gaming is not just about buying and selling something as most people say. It requires more than that such as having communication and marketing skills as well as understanding about your field and people. If we are going to look at the bigger picture, there are way more minor and major points on that subject. In the end, this is all about two or more human being successfully exchange things that they needed for themselves.

But there is also another thing that I have to mention. I do not suggest choosing RMT as main career to people who lives in a country that has a good education system with a lot of other possible business oppurtunities. For example in US market, there are not many providers like we have in EU. If any of you noticed, most of the EU providers are from third-world countries such as Russia, Turkey, Ukraine, Bosnia and other middle east countries. It is because RMT brings more money than having an actual job in those undeveloped countries due to having a valueless local currency (such as RUB, TRY).

As an example, if you go to an actual work, you earn 50 TRY per day. But if you earn 50 EUR from RMT, that means you actually earned 500 TRY. But in developed EU countries, if you earned 1 EUR, that is 1 EUR. With this aspect, RMT is not that profitable business model in other developed countries.

Is there a good shortcut to learning them and start farming fast?
Yes, there is a way and it is called sacrifice. Let's say your competitor works 7 hours a day and you work 10 hours a day, After a week, your competitor will finish 49 hours of work or learning phase while you finished 70 hours of that. With this way, you can close this gap faster and improve yourself on that specific field. As a side note, if you do not enjoy or like what you do, you will highly fail on that.

If I wanted to switch to eve online tomorrow or ffxiv which are completely new to me, how long would it take to reach the level that I have currently in wow?
It would take a long time if you do not know where to look. I would suggest you to make a market search and then give it a blind shot. Obviously you have enough time to test and find a game that you would like and enjoy. But if your WoW business have potential to grow, I do not see any reason to switch to another game.

I have been trying few things to solve this like connecting with these communities but it doesn't help. Can coaching help with this?
I do not work with communities and never did. I am more like a lonely rider. But I hire or work with people on different fields such as boosting, in-game currency trading and extra services that requires actual game-play. For example coaching wouldn't help to you at all. Because purpose of this service is not teaching you to game, it is about taking your money and bounce to the next customer. In the end, time is highly limited and mostly people will avoid things that would consume more than required time of theirs.

Choosing or finding the right mentor is a very helpful tool to have in your arsenal. But every person has their own differences and understandings. Maybe he does not have the same vision that you have. Maybe he does not understand your aspect of business and so on. In my opinion, you should be your own coach and improve yourself constantly to become better.


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I might update later on.
 
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